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Originally posted by Outlandish:
**The beta version of the demo is done, and I'll definately have a mac version up. The demo that's on my site now is an older one for windows when I was using Multimedia Fusion to build my game.
The problem I'm running into now is file size. Currently, my demo is about 31 megs. That would mean that the final game would be over 100 megs. That's kind of a big download for a shareware game. The question is, should I go for the big size, or should I economize by doing smaller graphics like Avernum 2 by Spiderweb software. The bigger graphics sure take a lot longer to make, especially for character animation. I want to have a fairly diverse game. At the moment the story calls for over 20 unique tilesets and dozens of characters, aliens, and monsters. That's a lot of memory. The Demo only has 3 tilesets in it and some 13 animated characters. I just didn't realize how much all that can add up.
So what are everyone's thoughts on the matter of filesize. Should I go for the larger size even though it takes longer to make the graphics, or should I go will smaller graphics, less animation, and a much smaller filesize. Basically, the backgrounds would look similar to what they look like now, only smaller--32x32 pixel tiles. The characters would be smaller, less detailed, not animated, and probably handpainted for the most part. I could finish a lot more characters that way. Right now it takes me about 3-5 hours to do one character from concept to finished product. Hand painted characters take about 20 minutes if you do front and back frames and an attack frame. I'd like to hear what everyone thinks about this.
Thanks
Outlanish
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Hmm... How would handpainted look in the "3d" eviroment? Or would you hand pain the beds and such also? I was a big fan of Avernum... but people always comented on its "poor" graphics. Personaly, I thought they were very well done and worked perfect for that kind of game. It all depends on if your handpainted are up to quality (heh, I am sure they are, if they are like your other stuff), and if your story is good enough to pull it through the flack it will get for not having "3d" characters.
Heh, basicaly... I won't know untill I see them.
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