Ambrosia Garden Archive
    • Enemy LOS and Monster Generator


      Hi alls, there a way to control or change in game the LOS (Line of sight) of the enemy, making bigger or smaller trough items?

      And which is the best way to make a Monster Generator?, this must create mini monsters until the player can destroy.

      Sorry for my bad english

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    • Quote

      Originally posted by WormHole:
      **Hi alls, there a way to control or change in game the LOS (Line of sight) of the enemy, making bigger or smaller trough items?

      And which is the best way to make a Monster Generator?, this must create mini monsters until the player can destroy.

      Sorry for my bad english

      **

      open the NPC you want to change the line on sight of and in the bottom right corner of the display there is a line of sight option box.

      You can add a monsters (NPC's) with the npc control option in an event. Can destroy what? If it is an NPC then you can give the NPC a spell that creates monsters in the cast event link in the spell editor.
      Thanks,
      GrahamVH
      graham@warcraftcentral.com
      Coldstone Developer (url="http://"http://www.warcraftcentral.net/legends/main.html")http://www.warcraftc...gends/main.html(/url)

      (This message has been edited by GrahamVH (edited 06-19-2003).)

    • Quote

      Originally posted by WormHole:
      Hi alls, there a way to control or change in game the LOS (Line of sight) of the enemy, making bigger or smaller trough items?

      Hi WormHole, Welcome. The only way I know to change the LOS during the game is to have 2 monsters, one with poor sight, the other with better sight. Then through NPC control in an event box switch the monsters. That is, delete the one with poor sight and add the one with better sight. This can be done with an item link, a tile event, an animation event, a dialogue call, or a load call controled by globals and conditionals.

      You can place mini monsters into the map with a global/conditional which checks the strength or experience of the hero, and when he gets stronger a larger monster appears.

      I hope that helps. ~RD

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
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    • Thanks for the answers.

      What i want to do is the player be invisble with a item so the enemys can´t see it, so there is no invisible spell solution, and want to try´it trough the Line of Sight.

      Thanks

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    • Quote

      Originally posted by WormHole:
      **Thanks for the answers.

      What i want to do is the player be invisble with a item so the enemys can´t see it, so there is no invisible spell solution, and want to try´it trough the Line of Sight.**

      When player uses the invisibility item, in the item "use" link switch player portrait to a series of all white pictures and replace enemies with ones that have line of sight of zero. That should make it all work.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      Find those areas you missed the first time around. Have you been everywhere?

    • Could you not make the item trigger a global that switches the hostile npc's to passive npc for a set time. To become invisible you could also have the item switch your character animation to white frames (which might get a little annoying because you would have no reference of where you are on the map) or have it switch your character animation to one where the hero is semi transpatent.

      Just a thought.

      🙂

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