Ambrosia Garden Archive
    • Map as Startup Screen


      Anybody have any luck using a map as their startup screen? I'd like to have my startup screen animated, but my efforts thus far have only brought about crashes.

      I made a map, and had the localization event add all the stamps for starting a new game, etc. In the StartGame event I set a map position and a set player icon, but each time the game starts up, it crashes at the end of the loading process.

      Any suggestions?

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      (url="http://"http://www.thoughtslop.org")thought|slop(/url)

    • Quote

      Originally posted by sanko:
      **Anybody have any luck using a map as their startup screen? I'd like to have my startup screen animated, but my efforts thus far have only brought about crashes.

      I made a map, and had the localization event add all the stamps for starting a new game, etc. In the StartGame event I set a map position and a set player icon, but each time the game starts up, it crashes at the end of the loading process.

      Any suggestions?

      **

      Are you using a location of Main or Map? That may have something to do with it.

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      Albadar
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      Just trying...

    • Here's what I got from the manual.

      The startup screen must be of type "main". Any "Location" of type "main" can't have animation.
      Maybe there is a work-around though.

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      Albadar
      - - - - - - - - - -
      Just trying...

    • Quote

      Originally posted by Albadar:
      Here's what I got from the manual...

      Blast. I should have learned by now to RTFM. Oh and the location is set to "map." Thanks for your help, though, Albadar!

      If anybody has a workaround for this, I'd love to hear about it.

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      (url="http://"http://www.thoughtslop.org")thought|slop(/url)

    • what i did

      the start game teleports to a main location, which displays my logo,
      waits 3 secconds
      then engine call, newgame

      newgame event
      blank

      main
      trivial actions
      ..
      teleports to my map start up screen

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      ... I'm like Imhotep but don't flaunt it.

    • Quote

      Originally posted by ellrx:
      **what i did .....
      **

      But you don't have the "hot zones" this way. Only the contact with characters to make the "events" work.

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      Albadar
      - - - - - - - - - -
      Just trying...

    • (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html#Q19")http://coldroom.150m...E_Tips.html#Q19(/url)

      try something like this?

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      Coldstone_Dev Resource: (url="http://"http://homepage.mac.com/straytoaster/")Coldstone_Dev Resource(/url)

      See Coldstone_Tips at: (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)

    • **But you don't have the "hot zones" this way. Only the contact with characters to make the "events" work.
      **

      my game game interface is majority button activated, local keydowns...'player 1 press start'

      or in the current work, i'm using a very vertical movement grid, 3x longer than the cells are wide, so the player which is in the form of a cursor appears to glid to the next option;

      new game
      load game
      high score
      quit

      in front of each stamp is an invisible NPC with a player contact event/player death event
      when you press x to select your option (assail/contact the invisible NPC) the event fires... essentially instead of it being a series of conditionals and mechanical elements, there really are "little green men inside your TV".

      essentially it operates more like a console than a point and click, computer game.

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      ... I'm like Imhotep but don't flaunt it.

      { edit }

      (This message has been edited by ellrx (edited 06-16-2003).)

    • Thanks for all of the suggestions. I've grown kind of attached to the Name, Class, and Race dialogs - and it looks like that's what I need to sacrifice in order to make an animated startup screen, so I'm not sure which direction I'll go yet. I'm really glad to know it's possible, though.

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      (url="http://"http://www.thoughtslop.org")thought|slop(/url)

    • Quote

      Originally posted by sanko:
      **I've grown kind of attached to the Name, Class, and Race dialogs - and it looks like that's what I need to sacrifice in order to make an animated startup screen.
      **

      correct.

      ------------------

      ... I'm like Imhotep but don't flaunt it.

    • Quote

      Originally posted by sanko:
      **Thanks for all of the suggestions. I've grown kind of attached to the Name, Class, and Race dialogs - and it looks like that's what I need to sacrifice in order to make an animated startup screen, so I'm not sure which direction I'll go yet. I'm really glad to know it's possible, though.

      **

      No, you don't! Though it would be a little harder to incorperate them in an animated version, it is possible.
      Like eLL said. Use the invisable char.s to create the race section (or have the Races show as characters and have them select one) and then the class section. Then add the name dialog at the end - showing class and race with the open text area for the name to be inputted.
      It isn't the original dialogs, but it would be kinda unique!

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      Albadar
      - - - - - - - - - -
      Just trying...

      (This message has been edited by Albadar (edited 06-17-2003).)