Hello, it has been a very long time since I visited this forum. Last year I posted (do a search) in this forum about having Coldstone allowed for uDevGame entries. After much debate, we decided not to allow any "game-making wizards" type tools in uDevGame 2002. The community over at iDevGames, the staff and I are currently debating whether to alter the contest from "Macintosh Game Programming Contest" to "Macintosh Game Making Contest." If we go with the "making", then I think Coldstone is fine, however if we stick with "programming", then based on my time with Coldstone, then most likely it won't be allowed again this year. (FYI, the reason the contest was begun was to increase the amount of Mac-specific source code for Mac game developers to learn from.)
Now that the contest is in its 3rd year, we are at a cross-roads so I would like to include the Coldstone community but need to wiegh many issues.
One question I have, again I have used Coldstone for about 2 hours in total. Do you as a Coldstone user, find the ability to look at another user's project helpful and educational? (ie A C programmer can look at another programmers code, and if well written or commented, learn things to help them in their own games)
Please note that the contest has a rule (which won't change) that all entries must be compressed to under 10MB or less. From my limited time with Coldstone, I'm not even sure if it is possible to get a game playable compressed down to that size.
Anyhow, I'd like to hear from anyone who would consider entering uDevGame 2003. So send your comments to:
or I welcome your comments in our forum message board called "uDevGame"
p.s. You can find more about last year's contest ($15,000 total prizes) through the links on the top page at idevgames.com
Cheers
Carlos Camacho
Editor-in-Chief
iDevGames