Ambrosia Garden Archive
    • Is Coldstone Worth It?


      I tried the demo, and it seems like you are limited in what you can do. The engine has pre-defined systems for combat and spells so you just might as well be making a Realmz scenario.

      If it's so great, tell me why. I want to make my own RPG so badly, but I have very specific ideas. For instance, I want a skill system where you get x points per level to spend on improved weapons/new spells/new combat abilites/a plus to Disarm Traps and so on. Can I reasonably do this in Coldstone?

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    • Well, disarming traps skill I can see being done. Just use the Karma statistic, and make a conditional when disarming a trap that checks to see if the skill is greater than the number simbolizing the trap difficulty.

      Quote

      For instance, I want a skill system where you get x points per level to spend on improved weapons/new spells/new combat abilites/

      Well, lets see. yes, you could make it that he gets a skill every level. Now, for experience points being used, sadly, if you are using Karma as a statistic for traps, it would be a little difficult, You would have to modify another statistic, which isn't too desirable. For instance, to make it real easy to "purchase" spells, you could use gold, and then transfer them to a shop at each level. However, most likeley you will be using gold for it's original purpose. Another thing you could try is save a global for "total experience", since lowering the REAL experience statistic may lower him a level or slow down the experience gaining process.

      Is CS worth it you ask?
      I don't know about any other people on this board, but I think so. I have spent many hours enjoying the wonders of Coldstone, making lots of different kinds of games. Realtime RPGs, a Grand-theft-auto type game, and even a Mega-man like game. All you need is to have patience, and not think tha everything wil be done very soon, and without difficulty. Which seems to be the problem with today's society. Well anyway, setting that aside, my opinion is... yes.

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      I'm not laughing at you,
      I'm laughing with you in
      mind

    • i wouldnt just look at the game for something it could do in a way to comply with something you have in your head, but also look at what the engine can do if your willing to play with it and work around it. if it doesnt have a certain feature that you want or cant easily implement maybe you can work around it. other than coldstone, options are very limited for engines out there unless you do it yourself.

      take a look at this POG help pages questions on the right and see if you, 1. have everything needed to make a game and 2. maybe can develop a type of game POG can handle. i think there is alot to consider rather than just a few gameplay aspects.

      i think POG is great because you can use it for way more than it was intended for not to mentiion its one of the very few options out there unless your willing to code a game yourself plus do all the other work entailed in the game.

      check out the questions running down the far right of this page, see if any help
      (url="http://"http://www.redknightentertainment.com/rkewerks/htmldavesworld/coldstonelinkspage.html")http://www.redknight...elinkspage.html(/url)

      (This message has been edited by DJ (edited 05-23-2003).)

    • I am constantly looking for other game engines, but I can not find one with better graphics and multimedia possibilities than this one:

      32 bit with alpha layer
      mp3
      mov files
      ambient sounds

      But I do have a wishlist!!!

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    • You can create about any advancement system you want. Where Coldstone shows its weaknesses is how you are forced to present your advancement system to the player. The options are there, but the game interface was enigmatically and rigidly tailored to the PoG advancement system, which was basically "you gained a level. congrats." So while you can go crazy with skills and points and things using globals and dialogues and main locations, you may find yourself struggling to coherently serve it up to the player. ("I have created a working Pick Locks Skill, but where do I show the player his Pick Locks Skill rank and info?")

      You can always use the method a lot of us on the boards here use, which is: run into a problem, post a "I want to do x, but x seems impossible" topic, wait for someone to tell you how to do x, continue progress.

      myshkyn

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      "I'll give the fans just what they want, and nothing else at all."

    • I love these topics. Coldstone is great because it allows someone with no programming knowledge the opportunity to make a game. If what you want to do isn't in the limitations of the engine, and you can't find a workaround, it's time to learn how to code.

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      Just pimpin' my (url="http://"http://homepage.mac.com/dampeoples/iblog/dampeoples")scandalous stories(/url),(url="http://"http://homepage.mac.com/dampeoples/damcam.html")voyeur cam(/url), (url="http://"http://www.dampeoples.com")stuff(/url), (url="http://"http://homepage.mac.com/dampeoples/artlinks/stuff.html")art tutorial links(/url), and (url="http://"http://www.thejbfc.com")Fishing!(/url)

    • Quote

      Originally posted by dampeoples:
      **I love these topics. Coldstone is great because it allows someone with no programming knowledge the opportunity to make a game. If what you want to do isn't in the limitations of the engine, and you can't find a workaround, it's time to learn how to code.

      **

      I know how to code. But I can not find an engine that has the same graphics quality, does mp3 and movies. For the mac this is the only one - AFAIK. And there are but a few for the pc. Most work is done on 3D engines.

      I tried <a href="http://www.spritec.com/" target="_blank">spritec</A> for about 1 hour on the pc and it crashed several times on me.

      ...and allthough I know how to code, I do not like to do it too much. I do not want to start from the bottom up. But I do have a wshlist for coldstone ...

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    • If you've tried the Trinity Plugin for POG then you can see that it is possible to boost certain skills and not others. Though I wonder how much you can do with the combat system but as far as I can see its more complex than Diablo II. But the one thing I wish this had more than anything is multiplayer.

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      Anduril
      Flame of the West

    • Quote

      Originally posted by B Rob:
      **If it's so great, tell me why. I want to make my own RPG so badly, but I have very specific ideas. For instance, I want a skill system where you get x points per level to spend on improved weapons/new spells/new combat abilites/a plus to Disarm Traps and so on. Can I reasonably do this in Coldstone?

      **

      In a word, Yes!

      It takes just a little imagintion to make the globals that would do EXACTLY what you want them to do. After that, it's up to you to implement them into your game so the player sees that you have that ability.

      Yes, the CGE isn't exactly designed to do it, BUT, it's not hard to implement.
      Making the screen LOOK the way you want it to, and then making the links behave correctly are your only concern.

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      Just trying...

    • Quote

      Originally posted by jeroen goulooze:
      **I know how to code. But I can not find an engine that has the same graphics quality, does mp3 and movies. For the mac this is the only one - AFAIK. And there are but a few for the pc. Most work is done on 3D engines.

      I tried <a href="http://www.spritec.com/" target="_blank">spritec</A> for about 1 hour on the pc and it crashed several times on me.

      ...and allthough I know how to code, I do not like to do it too much. I do not want to start from the bottom up. But I do have a wshlist for coldstone ...

      **

      Only if you have director which baloons the setup cost from $100 to a whopping $900+, its mre or less a director annex than a stand alone. I've been in contaact with Ando fro sometime, he means well and is by far easier to contact/ get answers out of than Beenox but its just as bad...sides all you have to do inorder to break into an IsoWorld game is type Edit, along side that item cloning is ridiculously easy qand the system is limited and constricting as well...although you are afforded the option of coding...

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      ... I'm like Imhotep but don't flaunt it.

    • Second Question: Do new features get added very often? I would be willing to invest in the system if it continues to evolve.

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      [mailto:brob2003@earthlink.
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      net)brob2003@earthlink.
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    • new what?

      uhmmmm no, features dont get added very often. basically the package is as is. which isnt a bad thing considering you can make a game like diablo, fallout, final fantasy, abes oddessy, and several flavours of free scrolling side and overhead shooters plus many puzzle type games all for 50 bucks. maybe if it went open source down the road or something stuff would get added to it. considering the amount of work you would have to put in manually to get the same thing 50$ is like what, under a days work and you eliminate hundreds of hours of work and knowledge needed. just make sure you actually have a idea to use the engine or else it will just sit there.

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      (url="http://"http://www.redknightentertainment.com/rkewerks/htmldavesworld/coldstonelinkspage.html")Coldstone Links For - Art, 3D, Animation, Problem Solving, Tips and tricks.(/url) Morvera ner Morden

    • no.

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      ... I'm like Imhotep but don't flaunt it.

    • Is Coldstone worth it? I think so; it is for me.

      It doesn't do everything that I want it to do. Consequently, I've had to rethink my strategy, which is not altogether a bad thing since it forces me to be more creative. What's been very helpful to me, though, has been this board. Not only ideas, but (what's been more important to me,) the posted solutions to problems have helped me learn how to get what I want. Sometimes that's stated as a "workaround," but I see it more as the various ways to manipulate the workings of Coldstone to get what you want, and that Coldstone was created to do so. I find that it takes a great deal of work and organization.

      I'm hoping that the creators of Coldstone will see it's worth as a potential, more developed, product, but I suspect that that will not happen until those of us using it create more quality games with the product as it stands now. But I could be wrong. I hope I'm wrong.

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      -- Debra
      Danillitphil Productions

    • Hmmm... Okay, I think you've sold me. I've gotta raise funds to get it. Till then, see you later!

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      [mailto:brob2003@earthlink.
      net](http://mailto:brob2003@earthlink.<br />
      net)brob2003@earthlink.
      net

    • but remember, you gotta have a game plan, and be able to cover all the aspects of making the game by yourself or team wise or else the engine will jjust sit though fully capable.

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      (url="http://"http://www.redknightentertainment.com/rkewerks/htmldavesworld/coldstonelinkspage.html")Coldstone Links For - Art, 3D, Animation, Problem Solving, Tips and tricks.(/url) Morvera ner Morden

    • Quote

      Originally posted by DJ:
      **but remember, you gotta have a game plan, and be able to cover all the aspects of making the game by yourself or team wise or else the engine will jjust sit though fully capable.

      **

      Oh, I have MANY ideas! Believe me, I'll be giving the engine a workout 😉

      Speaking of, I'll post a URL to a game layout plan once I've written it.

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