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Originally posted by Glenn:
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4. You buy Coldstone, make a game, and distribute it with some sort of crippling mechanism like those discussed in this thread, or used in PoG, EVN, and so forth. This is not shareware; you should talk to Ambrosia about licensing fees.
Does that make sense to anyone?
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This is the only one that I disagree on. A nice clarification in the FAQ's would clear this up nicely, or a response from Mr. Dunham. In the past, shareware (to me) meant basically a 'free game, with no limitations, and that the author simply asked for money if you liked the game. In more recent times, due to rampant piracy, I feel that the term shareware has evolved to mean 'crippleware', to protect the interests of the developer.
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