Did send this mail to supoort. Maybe you like to know about it:
I am a registered user of Coldstone and I have a wish, a remark and a bug I like to report:
- I tried to create a script to change the player icon when walking past a certain point on a map. BUT: This can not be done because the script is triggered again and again when a new player icon is placed on the spot. The player halts in an endless loop. I know this because my player is supposed to change back into another icon when passing the point again.
- During this process I discovered that events are not triggered when the movement tiles are too small. I worked with movement tiles of 86 to get a nice slowly and smoothly walking player animation (I used 20 frames), but I had to go back to the awfull 3224 tiles to get the events working. The player has a collision sphere of 40, and it is a big player.
- That were the remark and the bug. And here is my wish: I would like to have dialogs that do not stop the gameplay. They simply appear and fade away after a some time. These could be used for newsflashes like: 'Beware of the werewolfs' or 'Remember to be back before dark'. Might be nice. Especially with a timer:-)
Thanks in advance
Jeroen Goulooze
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