::cracks the ceil on the vault, gestures that you should follow him down the spiral staircase, tosses you a torch::
with each level up.
Dexterity determines your accuracy with a weapon.
Dexterity+Perception determines your accuracy with a range weapon.
2. A. as for increased strength with range weapons, it cannot be done...practically, anything short of equiping items with spells
infinite charges and pre set damages ie bonus1-bonus20.csp.
(sigh if only more fields accepted &&tags....;)
::eyes go blank::
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RANDOM: all though some variables cannot be set equal to tag values directly from the 'editors they can be set to tag values using the attribute wizard.
Let's say you wanted to use the Karma variable(since its the only extraneous variable that displays in the interfaces)
as your oh say...weapon proficency number or wpn for short
create a global and add to it whenever you determine the player should gain wpn points
(remember this number can get pretty out of hand depending on what you base it on it might be a good idea to divide it by another variable like level etc.)
one such method is to add actions to the hit event link such as a 'Random Action' action that based on a percentage(5%) or another tag value(wink wink) calls a linked 'attribute wizard' action to increment Karma/wpn.
now you need to atribute a portion of this number into the characters';strength,perception,dexterity.
"but you can't do this directly from the item editor!!!"
No worries, that's partially incorrect...under the links tab;
modify the equip link
(((either create the following as a separate event and call it or localize it)))
place an attribute wizard action
set it to add 'Karma' to strength, perception or dexterity based on the weapon type
ta da, however you need to reverse the effect as well so...in the unequip link
place an attribute wizard action
this time set it to subtract the value of Karma from whatever you added it to.
note: when it comes to two handed weapons, you'll want to think your calculations through when awarding points.
you'll have to A. add the bonus twice,so that you can subtract it twice. B. divide the number/Karma/wpn by 2 or some other math...its all relative to your situation.
END RANDOM
(url="http://"http://ellrx.250free.com/wpn.pdf")also available in intellectual property protecting pdf--->wpn.pdf(/url)
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B. however an alternative, you can momentarily tamper with the luck variable(which determines critical hits)...lets say a player equips their specialty range-weapon type. simply up their luck modifier (possibly to 100) and it will appear that they are being rewarded fro their proficiency with a certain type of weapon.
3. see the random section / (url="http://"http://ellrx.250free.com/wpn.pdf")~PDF~(/url)
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...Witness BlitzKrieg Americanus.