::in a clear state of mind::
NPCs do not obey the bounds of they're; range(walk around initial position), attack delay, nor they're line of sight.
i havee set they're range to 0, they're attack delay to 20,000us/ms, and LOS to 0 and still NPCs with said stats will unge at an attaacker in under 5 seconds of proximity.
Inability to set damage max/min to absolute zero. the character is limited to causing 1-3 damage every time, however the actual editor accepts values of 0/0 as valid....however spells do except and respect 0/0 for values.
Hardwired buttons; x,z the inability to negate their actions when they are counterproductive to the game environment.(non violent game that takes advantage of the full architecture of CGE).
when using a (semi-)transparent load screen without a fade action locations will load with unpredictable/odd results (copyright pending...work in progress...technical screenshots available upon request.)
Engine does not truly recognize 0 collision when it comes to animations assigned to NPCs...you cannot pass through them, they occupy an entire movement tile and are still subject to attack(however you cannot attack them through contact).
Attack animations do not complete when, killing a character with a teleport action attached.
png graphics;
with sharp transparencies are negated.
with white is nulled and the alpha channel is not regarded.
colors with a hue/saturation value between 97-100% are regarded as pure white and are also nulled/masked out out.
true 32bit color support.
dialog boxes use a draw command to post text, which makes for;
huge dialog boxes
truncated/separated texts
when EXP points are granted manually, using an attribute wizard action do not fire the events on the skillTable.
problem implementing clickable stamps in a map location with a declared player animation...ie the stamps have a linked action to them but the engine does not recieve and registers the clicks(add foreground,add background,add...the PC predictably follows to the coordinates of the click and the event does not fire.)
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