Edit: I gues this isn't so urgent, now that I am aware that after a call event action has run, all the action after it are executed as well. (Or at least it seems that way; correct me if I am wrong.) Still, it's a good idea.
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Working with a complex event system in Coldstone can be real brain torchure if you can't find a way to set it up to be a simple "branching tree system". I'm something of a TI-83 programming veteran, and I can't help thinking that a complex event system would be easier and more flexible if I could just write like a TI basic program, so I have an idea:
Add a "marker" action and an action that will jump to markers, and you've got an event editor that's a hundred times more useable! This is the very least required to majorly enhance the event editor, but I do have a more extravagant (and probably much less workable) request: make it possible to create strings of linked actions that will execute one after the other. (In this event-within-an-event, complete support for switching between markers is a must). However, this is merely meant to ease the task of creating a complex event and not really necessary as long as there's "marker" support.
I say this because I have repeatedly found it frustrating that, once I've called another event, I can't return to the event that called the event in the first place at a specific point; I have to either add way more complicated conditionals than should be necessary or rework my thinking so the called event doesn't have to return to the original event.
In addition to these event editor enhancements, some way to organize global variables would be sooooooo incredibly nice. I've hardly begun my game, and already there are a trillion global variables that I've added as I've needed them. Because of this, they don't end up in the most logical order and groupings, and it takes forever to find the one I'm looking for whenever I need to use one.
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The autotrophic organisms are decidedly more verdent when located on an adjacent surface.
(This message has been edited by LoneIgadzra (edited 03-03-2003).)
(This message has been edited by LoneIgadzra (edited 03-05-2003).)