Ambrosia Garden Archive
    • Glitch at start of game.


      This one probably comes up a lot, but I've searched for it and all I could find was someone with a problem similar to mine.
      I'll set the scene.
      90000kb memory allocate to my game via Game Options.
      Coldstone 1.1
      Mac OS 9
      When I Build and Launch my game it shows the loading dialogue, then goes to black, starts the music (which is played as an action linked to the startup location.)
      But the screen is black. What mistake have I made?

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      Poor little Johnny, of whom we'll see no more, for what he thought was H2O was H2SO4.

    • please list the full sequence of your startGame event.

      offhand it might be an format problem with the image.
      a missing fade from black action.
      problem with the map/main interface graphic
      or the map/main mask interface...( i believe it to be interface related).

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      <UL TYPE=SQUARE>
      ()(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare.(/url)
      (
      )(url="http://"http://www.geocities.com/ellrx/index.html")Par eLL' el(/url)
      (*)Who stole my false teeth!

      (This message has been edited by ellrx (edited 02-22-2003).)

    • I have also experienced some problems with a wait event in the starting event. Instead, create a new event and put all of you opening game stuff in there. Then have the start up event link to that event. That should solve most problems (note, try all the stuff ellrx recommended first. This is an, if all else fails, type thing).

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      CI-I@()s
      (url="http://"http://www.evula.org/world-of-cha0s/")The Homepage of Cha0s(/url)

    • StartGame.cet

      Fade to Black
      User Controls (turn on both.)
      Set music volume to 30%
      Teleport to startup screen.

      Startup Screen.clo

      Play music
      Fade from Black

      I have tried it without the fade-to/from-blacks, but it makes no difference.
      The image is 800x640 (same size as the game.) and is a 72dpi RGB .pct file.

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      Poor little Johnny, of whom we'll see no more, for what he thought was H2O was H2SO4.

    • try eliminating the user control action, save it for the first map/main event.
      errors often occur when executing player related actions before the player is declared/the first map is called.

      other than that thee only idea i have is to systematically step through and eliminate each variable in the scenario til you find the problem...good hunting.

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      (list)
      ()(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare.(/url)
      (
      )(url="http://"http://www.geocities.com/ellrx/index.html")Par eLL' el(/url)
      (*)Cute Girls work at Target.

    • Quote

      Originally posted by nero:
      **StartGame.cet

      Fade to Black
      User Controls (turn on both.)
      Set music volume to 30%
      Teleport to startup screen.

      Startup Screen.clo

      Play music
      Fade from Black
      **

      So the event gets all the way to the Play Music action, but never seems to do the Fade from Black action?

      You said it "makes no difference" if you eliminate the fade actions - do you mean the screen still becomes black following the teleport action?

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      I don't know what I'm talking about.
      Oh no, here comes another learning experience.

    • When I say it makes no difference I mean just that; it shows the loading dialogue, starts the music and remains on a black screen.

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      Poor little Johnny, of whom we'll see no more, for what he thought was H2O was H2SO4.

    • Does Startup Screen.clo "use interface layout"? If so, do you have a Main interface layout defined?

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      I don't know what I'm talking about.
      Oh no, here comes another learning experience.
      Oderint dum metuant?

    • It doesn't use main interface, but I haven't made a main interface graphic.

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      Poor little Johnny, of whom we'll see no more, for what he thought was H2O was H2SO4.

    • Hang on, I've just swapped in some locations and events related to startup from the medieval, and got my startup to work.
      Unfortunately, however, when I try to implement a fade in and out effect between startgame and startup screen, it doesn't load fully.
      There is also another HUGE problem, related to what happens after the startup screen, but I'm going to search around a bit, and maybe start a new thread for that.
      This is not high priority, but if anyone has any idea why the fade effect is stuffing my game, could they please tell me.
      Thank you very much Glenn, and al other contributors to this string, for the effort.

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      Poor little Johnny, of whom we'll see no more, for what he thought was H2O was H2SO4.