Is there a way to make it so when you kill an npc instead of them just disapearing into nothingness fall over and leave a corpse?
------------------
Thanks,
GrahamVH
graham@vhpublications.com
Coldstone Developer
Is there a way to make it so when you kill an npc instead of them just disapearing into nothingness fall over and leave a corpse?
------------------
Thanks,
GrahamVH
graham@vhpublications.com
Coldstone Developer
Simple - have an animation ready and have the npc set it's x and it's y into a global when it dies - then have the animation spawn it at those coordinance. That's it.
For an example check out Kit's ABC Adventure! <--- shameless plug!
------------------
Here's my site! There is art, music, movies, and games are on there way!
(url="http://"http://www.sinthesisent.com")http://www.sinthesisent.com(/url)
Quote
Originally posted by Klatu:
**Simple - have an animation ready and have the npc set it's x and it's y into a global when it dies - then have the animation spawn it at those coordinance. That's it.
**
So which settings in the change globals action editor are the npc's coordinates? ActualX/Y?
------------------
The autotrophic organisms are decidedly more verdent when located on an adjacent surface.
Quote
Originally posted by LoneIgadzra:
**ActualX/Y?
**
Correct.
------------------
(list)
()(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare.(/url)
()(url="http://"http://www.geocities.com/ellrx/index.html")Par eLL' el(/url)
(*)What, no hearts on zeus's cepter, how unfestive....