Quote
Originally posted by Spazzybob:
oh yeah i also just took a look in the pictures wizard thin and scrolled down. there are dozens of specific animations for each class take a look yourself.
Yes, there are a lot of frames you will need in order to create an animation.
The animation editor is explained beginning on page 62 of the Coldstone manual(it is in the docs folder of your Coldstone Demo folder and is of type .pdf).
Basically you will need the following image types:
- Attacking
- Blocking
- Casting (not necessary unless the class uses magic)
- Walking
Further more, you will need frames for each of the 8 directions: North, Northeast, East, Southeast, South, Southwest, West, Northwest.
Lastly, you will want several frames for each type/direction so as to give the appearance of fluid movement.
In the Trinity Conjurer class, they have the following formula:
Attack: 7 frames per 8 directions = 56 frames total
Block: 3 frames per 8 directions = 24 frames total
Cast: 5 frames per 8 directions = 40 frames total
Walk: 8 frames per 8 directions = 64 frames total
Grand total: 184 frames for the conjurer animation.
And this is just for one knight ranking. They then duplicate this formula for the other 3 rankings to make for a whopping 736 individual frames for the entire conjurer class.
So again, this is a tremendous undertaking. I'm displaying this for you so that you understand how large of a project this is. It is doable and it can be added to the world, but it will take a lot of effort and time.
If you still wish to do this, good luck.
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