Ambrosia Garden Archive
    • Side-on scrolling thingy?


      Having thought more about another way to make quick short games I went back to an idea I have planned for a larger game, it would involve a side-on view and side-on scrolling...if that makes any sense. Would this be at all possible, and if so, I assume it will be done via a "trick" what sorts of physics I could implement?

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      Hееgen Dazs

    • If you mean that you would like to view the entire game on the side (third of frist person) I think you are out of luck. CS is built to make birds eye view games, so it will be nearly impossible (probably impossible) to make it do that.

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      CI-I@()s
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    • As CI-Ia0s said, Coldstone is meant to make top-down games. However, you can kinda fake a very simple side scrolling style game. Basically, you set up your maps so that there are always access restriction tiles above your character so he can never move upwards. The only exception would be when your player reaches a ladder or elevator, at which point the area above him is free of restricting tiles, and the player can "walk" up or down. The problem with this is, of course, that you cannot jump... at all. Usually a key factor in platform games. you will be basically making a top down game with a very restricted movement area (like a maze, almost) with side on graphics. If you have played the pretty flipping great "Link's Awakening" on the Game Boy, you'll know what I mean as there were some short sections of the game in this style.
      I am actually going to use this exact method in my next foul creation, but to make an interesting rpg. Ya see, if you present a game as a side-scroller instead of a top-down game, the player starts to think in a very different way... and it makes for a totally different gaming experience... (well, i think so anyway). Hope I've helped 🙂

      Migraine

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      (This message has been edited by Migraine (edited 02-04-2003).)

    • Hey, here's a thought on side scrollers and jumping/ducking...

      What if you made your new icons for when your character jumped/ducked and then offset from center the picture and arranged the collision sphere around the picture.

      Ie, when you "jumped" you would, in essence, stay in the same movement tile. However, since the icon is off center it would look like the player moved up. And since the collision sphere is around the icon, any projectile passing "beneath" the player would miss.

      Ducking would be the same as jumping but obviously in a downward direction.

      Comprende?

      And again, this is all just conjecture.

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    • Thanks for all the answers but I've come to realise that this idea isn't really plausable at all, I'm not trying to make a platform title at all, its just that the view is side-on. But the problem comes to the tiles and so forth, its just not a viable way of making backgrounds, I'd be better off programming something for myself. "Tricks" just don't work.

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      Hееgen Dazs

    • You could try (url="http://"http://www.sawbladesoftware.com/")The Green Machine(/url)

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    • Stark, i cried with unexplicable joy when i read your post above...

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    • Quote

      Originally posted by Migraine:
      Stark, i cried with unexplicable joy when i read your post above...

      🙂

      Well, hold the tears back long enough to test it. As I said, that is just a theory that I came up with, but I haven't tested it(and if people wait for me to test it, it will be a while before results are posted, heh).

      If it works then, by all means, open the flood gates. Heck, I'll probably join you. 🙂

      Good luck.

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