Ambrosia Garden Archive
    • PoG Plug-in discovery


      For developers of plug-ins for PoG I've found a new trick. If you wish to penetrate the forest, or tunnel through rock, to open a new area on an existing PoG map or a new map in your's or someone else's plug-in there is an easy way to do it. What you need is a conjurer who has two spells from Stark Bledfast's Spells Expander: Scry and Relocate.
      (list=1)
      () Kill all hostile NPCs in the screen.
      (
      ) Go to the spot where you wish to penetrate and cast Scry to know where you are.
      () Relocate to the adjacent tile which was formerly blocked. Continue casting Relocate in any direction you wish, but always to the next adjacent tile. Record each relocation to be able to ammend the map later.
      (
      ) When you run out of magic points, use Bernard's Crystal (an SE item) to replenish supply and Gen. D"s tent to regain health. Three cycles of this should bring you back up to full quota.(/list=a)

      Now the amazing thing about this is that any tile you relocate to remains unblocked for as long as you remain in that screen. So you can freely travel back and forth on this path to check its course, or widen it, or even create branches to different areas. The reason for always relocating to the adjacent tile is that if you relocate to a tile which is surrounded by blocked tiles your character will not be able to move in any direction.

      One more discovery. If you wish to move diagonally, you do not need to have the flat surfaces of the tiles in contact, only their apexes. For instance, 95-34, 96-33, 97-32, 98-31 creates a path heading northeast.

      If you leave that map, the tiles revert to their blocked status so be sure to record the ones you want to alter later.

      ------------------
      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://mywebpage.netscape.com/rduckfwj/pog/mapnotes.html")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      Find those areas you missed the first time around. You'll want to explore those hidden areas now made accessible with Spells Expander.

    • Very cool observation.

      Those spells don't do anything special though; scry just uses a dialog to spit out the player's X/Y coordinates(so you know where you are) similar to the standard debugger, and the relocate spell just uses a map position change event object on the tag values that you selected via a pair of ask entry objects.

      It would be fairly quick and easy to do the above in a utility plug-in for this purpose as opposed to having to force your character to cast/rest for development purposes. Incidentally, (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=coldstone&category;=resources&display;=date&file;=PoG_Dev_Tools_Source.sit")PoG Dev Tools(/url) has these two features built into it... 🙂

      Thanks for sharing this info RD. It will make those tedious jobs of locating all the squares to unblock a little bit easier. 🙂

      (edit) typo (/edit)
      ------------------
      (url="http://"http://stark.evula.net/pogwalkthrough.htm")PoG Walkthrough and Compendium(/url) | (url="http://"http://stark.evula.net/plugins/dev_tools.htm")PoG Dev Tools(/url) | (url="http://"http://stark.evula.net/plugins/spells_expander.htm")Spells Expander(/url)
      (url="http://"http://stark.evula.net")Stark.evula.net(/url) | (url="http://"http://www.evula.net")EVula.net(/url) | (url="http://"http://mail.ambrosiasw.com/mailman/listinfo/coldstone_dev")Coldstone-dev mailing list(/url) | (url="http://"http://ucplugs.evula.net/pog.html")PoG Upcoming Plug-Ins Directory(/url)

      (This message has been edited by Stark Bledfast (edited 01-15-2003).)