I'll let you in on a little secret.. It's called "Parenting and Targeting".
Make an object, such as a NULL (or an object that is unseen by the camera when rendering), add a camera and light to your scene.
Parent the camera and the light to the NULL (or object), and target the camera and light to the NULL. (If you wish.)
Now, when you rotate the NULL, the other objects will follow, hence keeping the same camera angle, but from another direction, ie; North, North East..
Coldstone requires that you have graphics made for each direction (8 directional animation for instance). But doing this, all you have to do is rotate the NULL, rather than move the light and camera.
Make sure that the NULL is at the origin. (0, 0, 0 - xyz..)
Another trick is to render your characters without antialiasing on, and Coldstone will matte them without the white lines.. (CS says that it does Alpha Channels but it doesn't, it mattes white.. which isn't an Alpha Channel. An Alpha Channel is the 8-bit of information in a 32-bit image. It stores the transparency info, images without an Alpha Channel are only 24-bit. It CS did the 8-bit info, we wouldn't have to use Photoshop to remove the white antialiased edges.)
Camera angle, try 45-60 degrees, anymore less and the perspective isn't correct on larger maps.
Here's a pict to demonstrate, what I mean, but the camera angle isn't setup correctly in this image.
(url="http://"http://idisk.mac.com/brookebs/Public/Fig1.jpg")http://idisk.mac.com...Public/Fig1.jpg(/url)
I hope I was of help. A requested feature for CS update, the use of actual Alpha Channels, it's a pain to remove antialiased edges from one NPC, eg; 168 images just for that one NPC..
-Gray
PS, need a free 3d App to learn with? Try Maya PLE or LightWave: Discovery Edition. Other companies gave older 3d apps away but only run in classic.
------------------
.Mac Member | mac.com