Hey, welcome to the boards Kiwiyogurt! I am not the expert here, but I'll try my best to help you.
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Originally posted by Kiwiyogurt:
First. Is it possible to activate an event only if the player doubleclicks a place (or a item or something like that).
Hmmm... I think that by using locations you can have it if a player single -clicks a location, but I don't think you can do double clicks. Not sure...
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Is it possible,to create npc that are friendly (i can talk to them,buy or sell something..) but i may attack them if i want to?
Well... I don't think so. The closest you could come, would be to make a neutral NPC and a hostile NPC that look the same. When you want to kill the NPC an event could be triggered that kills the neutral NPC. In the neutral NPC's death event, you could have it create the hostile NPC at the neutral NPC's previous coordinates.
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How can i create a door, that opens when i've got the right key?
Just require a global to be set to open the door. Then, when you acquire the key, set the global. You may want to make the key unsellable and undropable OR have the global reset (so that the gate doesn't open) if they drop it. If they sell it... Just make it unsellable, because I don't think that you can check whether you have the key or not without making an event for every map.
Hope all of this was helpful.
EDIT: spelling and clarity
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CI-I@()s
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(This message has been edited by CI-Ia0s (edited 12-29-2002).)