Ambrosia Garden Archive
    • Problem with game-please help


      This is probably a question that is answered a lot but here goes. Anytime I make a game and play it, when it gets to the map screen it just turns black except for the overlayer on the bottom (hp/mp/world map/journal/save/exit/etc). This even happens with built in maps like Dragon Cave. What is wrong? :mad:

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      Pyromania is contageous.

      • me
        Defence fleet? What Defence fleet? All I see is Radioactive Debris! -?
    • Is this apart of your 'main' event?

      list in order the events you used to arrive at the map.

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    • I made the mistake of linking the opening screen, before my first maps loads as a "load my first map" event that I called cave.cet. I was wrong. I got the black screen that you describe.

      The very first time you open a map (Start a New Game) from the startup screen is

      main.cet

      So open up main.cet. Then within that event, teleport your Player into your first map. (AFTER you define the Player's map position.)

      Make sure that you also define your map as a location. The type of the location would be "Map." And name the location EXACTLY THE SAME as the name of your map. Coldstone will put the proper suffix at the end of the name.

      I know I'm guessing, but I hope this helps.

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      -- Debra
      Danillitphil Productions

    • (QUOTE)Originally posted by ellrx:
      **Is this apart of your 'main' event?

      list in order the events you used to arrive at the map.

      **
      From the file menu
      New Game (engine call)
      teleport
      end

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      Pyromania is contageous.

      • me
        Defence fleet? What Defence fleet? All I see is Radioactive Debris! -?
    • 1. Create a Map
      Save and name it Forest
      Create a Location, type = Map
      Save and name it, Forest

      2. Create an Event
      In the left-hand column add:
      Map Position
      Teleport (to Forest)
      Save and name it, Main

      3. Create Location
      Type = Event Link
      Under Edit Event
      In the left-hand column
      Engine Call = New Game
      Save and Name it, Start New Game

      4. Create a Startup Screen picture in pict format
      Name it, StartupScreen.pct
      Place StartupScreen.pct in Locations:Location pics

      5. Create a Location, type = Main Location
      Save and name it, StartupScreen

      You're now working in StartupScreen.clo

      In links, the drop-down menu, add, Start New Game

      When your Startup Screen picture comes up, use your mouse to define a box where you want the Player to click. Apply and Save.

      Then try it.

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      -- Debra
      Danillitphil Productions

    • we do need some details though, just to know

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