Ambrosia Garden Archive
    • Questions about Spells


      Hello!

      I'm casting a spell.

      I have no link under "Cast"

      Under "Hit" I have a link that brings up a dialogue-1. It seems to loop once before the Player can close it. The Player has to click twice before the dialogue window will close. If I link dialogue-1 to dialogue-2, it will loop once. That is, I get: dialogue-1, dialogue-2, (click to close) dialogue-1, dialogue-2 (click to close again) before the dialogue window actually closes.

      I thought that perhaps the casting sequence includes the fourth linking option: "remove effect." I've tried to link this to a dialogue but nothing comes up when I cast. I don't know what this means.

      Under "not enough magic points" I have a link to a dialogue that says that the Player doesn't have enough magic points. When the Player has no magic points left, the engine opens the casting spell window, not the dialogue. If I remove the dialogue, the engine still opens the casting spell.

      Is this a bug? I can actually get what I want correctly if I make the dialogue into an NPC, then wait, then remove the NPC. The "hit" linking option works with conditionals and calling events. But even with a dialogue within an event that's called, it still behaves the same way. I don't really want to have to load an NPC for this though.

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      -- Debra
      Danillitphil Productions

      (This message has been edited by Debra (edited 11-27-2002).)

    • I'm sorry, I meant to tell you that all of this happens during the casting procedure.

      I have an animation. The animation begins, all of this happens, then the animation ends. That's why I thought the "release spell" would work. It doesn't seem to. I'm not sure what the linking function to "release spell" is since nothing worked when I linked something to it.

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      -- Debra
      Danillitphil Productions