Engines are judged by the first game made with them. (Bryce's law of why some engines never catch on.)
Remember Grandeur? Now only a distant memory, it was once a rather promising RPG engine, too. But the demo game that came with the engine was a little sub-par (Fine, it stunk like a dead opossium) and it was rejected. It's dejected author took it off the web servers, wrote an anti-mac manifesto, and coverted to windows. Tragic, no?
Thankfully, PoG is much better (albeit the quality of the story is about the same) than the demo game for Grandeur, but it is still what Coldstone will probobly be judged by by the majority of potental developers. Congrats for seeing beyond it.
A person once mentioned another thing about Coldstone, that seems to be a major issue.
"People just think they'll be able to just turn some crank and magicaly get a game"
(Paraphrased, it's been a long time since he said it)
I think right about now people are realizing that even with such a easy-to-use engine as Coldstone, making an RPG still takes work. Remember how before CSGE came out everbody and their uncle seemed to be planning their gift to the mac gaming world?
How many are still at it? How many will finish major games? I am thinking about 10. Maybe 15. And that's being just about as optimistic as I can be.
Coldstone is a wonderful thing for many people, though, just like REALBasic is. I'm just not the type for it, I suspose. I am planning my own engine... but despite the huge amounts of notes and drawings it has led me to generate, I don't see it being finished any time soon.
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In general, what exactly makes a game good isn't that easily
quantified - perhaps the absense of things that make it bad? - Words of Wisdom from Glenn Andreas
Where do you want to (url="http://"http://www.macclassics.com/cythera/tricks/rJade.htm")teleport(/url) today?