Hi people,
I've finally decided to try and find a solution to a problem i've been putting off solving for far too long.
I am trying to get my character to move exactly 32 pixels with each "step"
I set the movement and map tiles both to 32x32 pixels, thinking this would
allow him to move exactly from one floor tile to another with each tap of the arrow keys... sadly this didn't work, movement tiles don't work like that.
The problem isn't drastic, but the player sprite is slightly offset (standing between floor tiles rather than on top of them) by the time you have walked from one side of the room to another. It just looks silly and makes some features of the game hard to cope with.
Any Ideas as to how I could achieve this effect (preferably without recreating the 20 or so maps I've spent ages putting together)?
Any Ideas greatly apreciated.
Cheers all, Migraine.
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Do you get Migraines? - (url="http://"http://www.geocities.com/ibashmyselftosleep")www.geocities.com/ibashmyselftosleep(/url)
"Kids aren't influenced by computer games at all... Pac man's a computer game, how many kids do you know who listen to repetetive music and take mind-altering pills?"
(This message has been edited by Migraine (edited 10-29-2002).)