It was recently announced that RealBasic development suite is being ported to Windows. If anything, this should help alleve some of the problems with compiling the Coldstone Development App for Windows. Contrary to what seems to be popular opinion, I see this as a good thing, for two reasons:
-
Beenox will get more cashflow from Coldstone, and have a greater incentive to spend more time updating it, perhaps even a 2.0 version with many new features.
-
More games for the Mac. Anybody putting the time into creating a game with Coldstone, and refusing to release a version for the platform they don't prefer probably doesn't have their head screwed on straight.
a) If they are charging money for their game, $1200 on a lower-end iMac for testing purposes is probably a good investment, because it will allow them to sell more games.
If their game is being released as freeware, and they can still "compile" it and rely on Coldstone users who use the other platform to help them get it running properly. Considering that one generally wants to make a game to garner respect from the community, there is little incentive other than adolescent "L337"-ness to compile the game ONLY for one platform.
Coldstone is the best game engine out there that doesn't require you to learn to program, period. I know, I've tried them, even ones like RPGMaker on Windows. Unless you're a member of the hard-core coder cadre (and have some serious programming talent), your only other real options for writing a game of this sort are RealBasic and/or Director/Flash, neither of which come with an out-of-the-box engine for making adventure games. I won't go into the problems of using RealBasic for games, but Director, aside from being slow, has draconian licensing terms for products that use it.
I can only see good aspects of having the Coldstone Dev Application ported to Windows, but then again, I'm a pragmatist.
------------------
((url="http://"http://www.postsomnia.com")postSomnia productions(/url)) ((url="http://"http://www.postsomnia.com/matt/")Sane's Blog(/url))