Ambrosia Garden Archive
    • Grenade!


      i want my soldier to throw grenades, can anyone tell me how i can make this possible?

      thanks

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      tony

    • The only way I can think of is make a spell.

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      If people would take the time to understand and know someone, to appreciate this person, wouldn't we live in a better world?
      But if we did, then how would we learn anything? A world without hurt is a world without lessons.

    • Quote

      Originally posted by tony_acuna:
      **
      i want my soldier to throw grenades, can anyone tell me how i can make this possible?

      thanks

      **

      you could use a spell,
      or use a magical weapon with a set number of charges in it.
      but if you want to make it a default weaponry (i.e. he can do it infinitely you can set the mp cost of the spell to 0mp, or make the number of charges for the weapon to -1
      Or even link a keydown event to that triggers a 'grenadeThrow" index of your character's animation file, it should probably launch the spell with the 0mp that way the character doesn't have tto have it equipped to execute.

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      (url="http://"http://www.geocities.com/ellrx/index.html")The trinity complete: Coldstone, TNT Basic, Klik&Play;(/url)

    • Sorry I'm a bit late to this topic - but in the spell dialog I don't see an option for "spash damage" or any sort of area of effect options. Am I missing something?

      Would it be possible for a grenade to do damage to everything in a certain area?

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      (url="http://"http://jankostar.net/sanko")my Page of Garbage(/url)

    • The person who started this topic has accomplished grenades, thanks to some friendly people on IRC (ahem 🙂 ). He did it by making a ranged weapon with an explosion spell.

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      "I never let school interfere with my education." —Mark Twain
      (url="http://"http://homepage.mac.com/cafall/projects/tfm.html")The Four Mages(/url), an unfinished quest-oriented plug-in for Pillars of Garendall.
      — Cafall

    • Quote

      Originally posted by Cafalll:
      **The person who started this topic has accomplished grenades, thanks to some friendly people on IRC (ahem:) ). He did it by making a ranged weapon with an explosion spell.

      **

      Good one, very elegant solution Posted Image

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      (url="http://"http://www.geocities.com/ellrx/index.html")The trinity complete: Coldstone, TNT Basic, Klik&Play;(/url)

    • OK... so if we don't IRC... the details are kept secret? How about spelling it out for us po' folks with one phoneline? Please Cafall? (P.S. The number of "l"'s are different from signature to sign-in. Which do you prefer?)

      Apollo16

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    • Quote

      Originally posted by Apollo16:
      OK... so if we don't IRC... the details are kept secret? How about spelling it out for us po' folks with one phoneline? Please Cafalllllllllllllll?

      I can't remember exactly. However, I'll do my best to tell you the basics of how he and I did it.

      1. Create a grenade weapon that has no display picture (used or unused). In the display tab, set the range to 4 and the speed to 12, and set the range animation to a picture of your grenade. Make sure the weapon doesn't do any damage. Save your item.

      2. Create a spell with an explosion as its animation (the animation type should be "instantly hit target"). Set the damage type to "enemies" and set the radial range in the Range field (don't worry about the Speed field). Set the damage you want the grenade to do in the spell's damage fields. Also, set the MP cost to 1. Save your spell.

      3. Open your grenade weapon back up and go to the Magic tab. Check the "Item stores a spell" field, and set the spell pop-up menu to your explosion spell.

      4. <censored because the CIA told me that scheme was supposed to be secret...>

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      "I never let school interfere with my education." —Mark Twain
      (url="http://"http://homepage.mac.com/cafall/projects/tfm.html")The Four Mages(/url), an unfinished quest-oriented plug-in for Pillars of Garendall.
      — Cafall

      (This message has been edited by Cafalll (edited 09-13-2002).)