Ambrosia Garden Archive
    • Strategy Game


      Yes, this is I, smodis, posting from an internet cafe (read House Builder topic for full details of the tragedy.) Anyways, my dev computer is still working, and I have been experimenting alot with globals and complex events. The result: A very basic strategy game!

      The player starts off with a prompt of what kind of "Avatar" he/she wants to be: Light, Dark, Chaos, Disease, etc. It then gives a dialog detailing all of the background of your character etc. Next comes a screen that allows the player to choose his map icon. Once this is done a choice of "missions" comes up- destroy the fortress guarding the pass- poison the town's well, etc. Once this is done it loads the map (the whole game uses simple 32-bit graphics) and places the Avatar at a certain location.

      Next comes the tricky part. A dialog comes up showing the starting forces (Messenger, Worker, 2 warriors-depending on what Avatar you choose.) Then, it asks displays another dialog: Turn 1-Movement Phase. From here you choose which ones of your units you want to
      move. It then deletes the NPC with 0 movement at that location and changes your map icon to that one (using a global.) It then allows the player to move E/W/N/S from another dialog: using this conditional- Player X (or Y) +1 is not equal to Blocked (using more globals.)

      Sorry, I gotta wrap up now but I'll do recruiting and combat as soon as i can return.

      Thanks + bye

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    • I'd be very interested into what you come up with, I toyed with making a strategy game with Coldstone, but my brief was really more suited to a RTS engine which would be pretty impossible to do in Coldstone, thus I dropped it. Now I'm working on a strange platform/beat-em-up crossover. 😉

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      "Toad Style is immensly strong, and immune to nearly any weapon,
      when properly used it can be almost invincible!"

    • Would it be possible to make a game that was similar to both EV; flying around in space, but also PoG; land on planets and trade/fight? I couldn't make such a game, but I would love to play it. Wow, that just sounded really lazy. 🙂

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      Oh, I'm not handicapped! I'm just lazy! -- Homer
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    • Quote

      Originally posted by Emperor Ent:
      **Would it be possible to make a game that was similar to both EV; flying around in space, but also PoG; land on planets and trade/fight? I couldn't make such a game, but I would love to play it. Wow, that just sounded really lazy.:)

      **

      A bit OT, but I'll answer anyway. 🙂

      In theory it would be quite easy to do, have a character graphic as a ship, make a map looking like an EV system, when the player comes in contact with a planet give them a list of options such as visit spaceport, bar etc. Then it's just a case of switching the map and character graphic. However, there would be no inertia in space, so movement around the map would be jerky. Plus, combat would be completely different using the coldstone engine as you can probably imagine.

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      "Toad Style is immensly strong, and immune to nearly any weapon,
      when properly used it can be almost invincible!"