Yes, this is I, smodis, posting from an internet cafe (read House Builder topic for full details of the tragedy.) Anyways, my dev computer is still working, and I have been experimenting alot with globals and complex events. The result: A very basic strategy game!
The player starts off with a prompt of what kind of "Avatar" he/she wants to be: Light, Dark, Chaos, Disease, etc. It then gives a dialog detailing all of the background of your character etc. Next comes a screen that allows the player to choose his map icon. Once this is done a choice of "missions" comes up- destroy the fortress guarding the pass- poison the town's well, etc. Once this is done it loads the map (the whole game uses simple 32-bit graphics) and places the Avatar at a certain location.
Next comes the tricky part. A dialog comes up showing the starting forces (Messenger, Worker, 2 warriors-depending on what Avatar you choose.) Then, it asks displays another dialog: Turn 1-Movement Phase. From here you choose which ones of your units you want to
move. It then deletes the NPC with 0 movement at that location and changes your map icon to that one (using a global.) It then allows the player to move E/W/N/S from another dialog: using this conditional- Player X (or Y) +1 is not equal to Blocked (using more globals.)
Sorry, I gotta wrap up now but I'll do recruiting and combat as soon as i can return.
Thanks + bye
------------------