Ambrosia Garden Archive
    • The stubborn event


      I am still working on the review game I mentioned earlier, but now I have another problem. I have made the quizzes in this game into events, seems obvious, but no matter what I try to call these events, they will not load. I thought that it might have to do with the fact that I had saved it as a template before I saved it onto the game folder, but I deleted the template and it still did not work. I have done everything that I can think of to get the event to come up, duplicating, renaming, assigning the event to a keypress. Does anyone have a clue why this is happening?

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      And don't play dumb, you're not as good at it as I am!

    • Sorry if it seems like I am spamming, but I really need help. I know Dee is busy with other Beenox-related stuff, but if any of the other experts are available, please respond. (I will even take replies that say that you are stumped.)

      Thanks 🙂

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      And don't play dumb, you're not as good at it as I am!

    • I don't know anything about your review game. I do not know what you mean by quizzes. How about a little more detail?

      Apollo16

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    • Well, I am stumped, but it is, most likely, because of lack of information. I have never heard of events not loading. I can suggest a couple things. Check over to see that you've called it and called it correctly. Give us more detail on how you called the event, etc. Other than that, no one here can, probably, help you.

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      Nothing is foolproof to a sufficiently talented fool.
      "Logic is futile"-Scott Adams

    • Ok, the quiz event looks somewhat like this:

      Dialog, "question"
      The main text has the question, and the three possible choices are on the answer choice area with the correct answer being linked to an event that changes the global called gb_quizscore. There are 50 of these actions in the main action list, followed by:

      2 Change Globals which copy the value of gb_quizscore to another variable and multiply it by 5 to reflect a cash prize for your effort.

      And a dialog that tells you the results.

      As far as calling this event, right now it is called by a call event action in a player contact event. I even put it in the main action list. Then to try to force it to come up, I linked it to the 'q' key. But to no avail.

      Does this help in figuring out what is wrong?

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      And don't play dumb, you're not as good at it as I am!

    • What happens when you try to call the event? nothing? crash?

      try put your event in the tutorial or medeviel game instead of the bobius inn.cet

      what happens then?

      ~stray

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      Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url)
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    • When I try to call the event, nothing happens, like the event doesn't even exist. I put the event into the default game, and the same thing happened, nothing. I tried to call it as a keydown event, but, well, you can probably guess what happened.

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      And don't play dumb, you're not as good at it as I am!

    • Quote

      Originally posted by BryceCubed:
      **When I try to call the event, nothing happens, like the event doesn't even exist. I put the event into the default game, and the same thing happened, nothing. I tried to call it as a keydown event, but, well, you can probably guess what happened.
      **

      Mr. BryceCubed,

      Ok, lets eliminate the obvious of a bad event call. Why don't you make an event that has as its only object a dialog object that says something simple like, "This event works." Make a keydown to call this event. Compile, run, and use the keydown. Does it work? If so then your quiz event is hosed and needs to be fixed. If it doesn't work then something in your engine calls is hosed and needs to be looked at, as your events aren't being recognized.

      Try this and post back. If the dialog event works, then why don't you post a nice breakdown of what is in your event and we can attempt to troubleshoot.

      Thanks and good luck.

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      "But soon, soon, soon... the world will be a better place, with meadows and bunnies and fiber optics in every home..."
      - Tom Dowdy, Apple Computer
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    • I did the one dialog action thing like you suggested, no dice. This is driving me insane. :mad: It's too bad Dee is otherwise occupied right now, I could really use his help. I did use a key that was not used for one of the default keydown events, so we can eliminate that possibility.

      Thanks 🙂

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      And don't play dumb, you're not as good at it as I am!

    • try this check to be sure your save location is the one you intended when compling

      i just spent two day chasing a non-existant bug becuz i switched save location unintentionally and didnt realize it.

      ~stray

      ------------------
      Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url)
      See CGE_Tips at:
      (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)

    • Mr. BryceCubed,

      Ok, so events are not loading. This makes me question, has your game started or are you trying to call these events from the main menu loading screen?

      Would you please describe in as much detail as you can the sequence of your game loading. Ie, what have you done from the point the person double clicks on your game icon and the game launches. It sounds to me like you are loading the game up to the main menu, and attempting to use player-run events without loading a player(ie, starting the game).

      So again, please provide as much detail about what you have done/are doing so we can troubleshoot for you.

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      "But soon, soon, soon... the world will be a better place, with meadows and bunnies and fiber optics in every home..."
      - Tom Dowdy, Apple Computer
      ------------------
      (url="http://"http://www.avalon.net/~honda/pog/pogwalkthrough2a.htm")PoG Walkthrough and Compendium(/url) | (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/PoG_Dev_Tools_Source.sit?path=coldstone/resources&file;=PoG_Dev_Tools_Source.sit")PoG Dev Tools(/url)

    • Ok, the user double-clicks on the icon and opens the game, on the main menu screen, they select "new game." A name entry box opens and prompts for the players name. Then a race dialog box opens and asks the player to choose his/her gender. This is followed by a class selection dialog that asks the user to select his GPA range. The first map loads and the intro dialog appears. The user clicks and finds his/her player icon on the screen.

      It was at this point where I tried to call the event in question, I actually made two mre similar events on keydowns and they worked, the problem just seems to be with this event now.

      Thanks 🙂

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      And don't play dumb, you're not as good at it as I am!