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Plus, since you have the source code, if you want to compile 2 versions of your game, say a "gamers package" which is just the game, and then a "developers package" that includes features such as plug-in development, you can do this. Then you just upload the gamers package to the consumers, and when you want to make a plug-in you have your developers version lying around. This is also helpful if you find a few trustworthy individuals that you want developing plug-ins for you. All you have to do is ship them your developers package and they are all set.
Ah, yes! I knew about page 78, but I wasn't aware about doing the developers package thing!
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If you don't include the "Plugin data.txt", then no one can develop plug-ins, including yourself.
As far as me myself not being able to develop plugins myself - I will keep the Plugin data.txt (yeah - I knew I spelled it wrong! ) file, I just won't send it out with the game, so that whenever I have a plugin I just send a folder titled "plugins" and the the actual plug inside and just have the player drop that into the game folder.
That's what i was getting at - I just didn't know how to word it.
Thanks for the help!
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