Okay, for my first post after break, I'd like to tell everyone to measure length in word count, please. It makes comparing length a lot easier. FYI, a page in an average novel is rougly 250 words long.
Now for game-time vs. info. ATMOS has claimed that there is enough writing in Nova to equal Tolkien's Lord of the Rings, which is about 250,000 words (or 1,000 pages long). Now, we all know how quickly someone can beat Nova if they try, don't we? So the key here is how much text wil be seen during a run-through of the game.
The main factor is options, as in, how many different choices can the character make? For instance, in the game Andiyar and I are creating, a player may only see 1/12 of the game text, if at that, no matter how carefully they explore. So a 60 page script wouldn't suit us nearly as well as it would, say, someone who's making a completly linear adventure. Other things already gone over are action, busy work, etc.
-Celchu, the friendly neighborhood ogre
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"Are you a story-teller, Thomas Covenant?"
"I was, once."
"And you gave it up? That is as sad a tale in three words as any you might have told me. But a life without a tale is like a sea without salt. How do you live?"
-Stephen Donaldson