There have been a lot of threads where getting alpha channels working has been discussed. I've read them all, including the "graphics primer" one, and none of them seemed to produce a definitive answer. I can't be the only one wondering about this, so let's see if we can get a definitive answer.
I'm using GraphicConverter, as I suspect many people who don't have $600 to spare or a w4r3Z connection for Photoship are. GC is a fine program, well worth the shareware fee, (so pay up, everybody), and we should be able to make it work.
I have a "loading" dialog with a white background that comes up over the startup screen when the game launches. It comes up transparent, of course. I don't want it to. It was a 16-bit pict.
I change it to PNG. Still transparent.
I add an alpha channel and leave it white. Still transparent.
I turn the alpha channel black. Still transparent.
I make the alpha channel half black and half white. Still transparent.
I change the bit depth of the image to 32-bit, with an 8-bit alpha channel (I think). Repeat all of the above steps. Still transparent.
If I replace white with an off-white color, and it's "far enough" from white, it is no longer transparent, but I do want opaque white in this case. If it's "near-white", somehow, it still winds up transparent.
Who can add to this, either with solutions or more information? I think we'd all like to get this working.
Cheers,
TM
------------------
(url="http://"http://tomatoman.net")tomatoman.net(/url)