Well what about ranged weapons if strength only affects melee ones. Let me explain the type of thing I'd like to do:
-There would be no real level ups
-There would only be 1 weapon for each type (IE 1 longsword, 1 axe etc.)
-Each time a character used a weapon (or hit with it, haven't really decided), there would be a percentage (probably close to 1) chance that their skill with the weapon would go up.
-Their damage, and chance to hit would be affected by this number. Also, they would gain new skills according to what they have been using (IE sword level: 25, you gain a new skill/spell rather than at level 6 or something).
All of this would be doable from the strength mod to damage, and dex mod to attacks, but how would i get something that would make a bow do more damage?
Also, Spells could be equiped instead of weapons (showing that you can't cast spells while using them). You'd use them like weapons (IE a fireball might be an extremely fast bolt from the caster) and they'd also get modifiers.
One last thing: is there a way to hold to weapons and use them both seperately? if there is, what button would you use to attack with the second weapon?
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The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.