More details on the unfreeze problem in X:
When put in an event in a map, the freeze and defreeze engine call work correctly. To get them to work in the spell editor linked events, you have to roll them into a separate event called freeze and unfreeze (or whatever) and use a call event. I suspect that there is a timing issue involved.
Now to change my own thread slightly:
In mucking about, I have found that the user control does NOT work in an event in a map, in main.cet nor in the spell editor's linkd events. Because it is based on just a checkbox, I can't see how I am screwing it up but if anyone can get this to work in X, please tell me how.
BryceCubed: I will try the attribute wizard trick to see if it works. Thanks!
Cafall: Obviously, I tried your suggestion of the user control but failed to get it to work correctly. Thanks for the answer regardless. Please mention the user control problem on the beta-testers list... if indeed I'm not misusing it somehow.
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(This message has been edited by Apollo16 (edited 06-21-2002).)