I have three questions which I have been stewing over for a while. I doubt that anyone except Beenox could answer them, but anyone who knows the answer(s) is welcome to post.
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When making a plug-in which adds a new class to an existing game (such as PoG), how do you make bows which were in the existing game switch to your new class' range animation? I know it's possible, it was done in Trinity.
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It seems that the Wisdom stat affects Strength bonuses, not Magic Point bonuses. Is this true? If it is, which stat affects MP bonuses?
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When you gain a new level in a CGE game, there is supposed to be some sort of "Stamina roll" which picks a random number (within a certain radius) and adds that number to the maximum Stamina. Is this roll automatically done by the engine?
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The greatest of harm can result from the best of intentions Ā Wizard's Second Rule, Stone of Tears.
Ā Cafall