Ambrosia Garden Archive
    • connecting events etc.


      In my epic RPG similar to POG but with more depth, I have a big problem. I have a scout who is trapped in the swamp and he needs you to kill all the ghouls so he can get out:

      For those who don't know how to do it (hey, you give some and you get some)

      (Similar to swordsman arena in POG)

      1.Make a global called gb_swampghouls.
      2. Open the ghoul NPC
      3. Go to Death links (not sure of exact name.)
      4. Use change global so that you add one to the global whenever the ghoul dies
      5. Also use NPC control to delete it once it dies so it doesn't come back (useful for other things too I was always frustrated in POG that when I killed a cyclops he kept on coming back)
      6. Now for the scout, make a conditional event: If gb_swampghouls is equal to however many there are (in this case 7) then go to "Thank you dialog" in that dialog is the answer you're welcome and then use NPC control to delete the guard and place him in the town. If gb_swampghouls doesn't equal 7, then dispaly "Hello" dialog.

      Okay, now for my question. When he's in the town, how can I make it so you can't drop the item you get???? I have another question but I forgot it.

      Thanks, and I hope my method helps you in all of your spectofantabulous games. Please point out any flaws!

      Smodis

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    • Welcome to the boards, smodis, and thanks on behalf of everyone who hasn't figured that out already.

      To keep an item from being dropped, open the item editor and go to 'links' on the top panels. Choose drop form the action list, and simply make the event that links to add an identical copy of the item to the inventory. It doesn't really prevent the item from being dropped, but it will give them a replacement each time. Cheers!

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      "... For in that sleep of death, what dreams may come when we have shuffled off this mortal coil must give us pause..." - Willaim Shakespeare, Hamlet

    • Ya I did that but I wasn't sure if it was gonna work. Personally I hope to be on the boards as much as possible giving and receiving advice so that every game is better. As soon as I can get them to the net, I'll upload some different tree pics, as there are relatively few. Right now I have winter, fall, and spring trees (about 6 more) just give me credit for them.
      I have a great idea for an RPG after I am done my current one. I just played Circus Maximus the other day and had a great idea: why not make a chariot rpg? The graphics would be hard but I know how to do it ( limit the access and have the npcs go to a specefic cell, and create an event zone for you. Anyone with addons/suggestions would be welcomed but I personally think it'll just remain an idea.
      Anyways, does anyone want to help out with my game? Trust me it'll be great. Right now I have 1 pro graphics artist and it's been about a week. Just email me at :
      "smodis@hotmail.com" if you have any questions, want to join.

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    • Quote

      Originally posted by smodis:
      When he's in the town, how can I make it so you can't drop the item you get????

      A way to completely disable the drop command for that item is to make a new global variable (name it "drop" or something like that) and set a conditional for dropping that item (it is in the "links" tab") so that you can only drop it if the global is at "1", making sure you never change that global from "0". The conditional should read "gb_drop is equal to '1'."

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