In my epic RPG similar to POG but with more depth, I have a big problem. I have a scout who is trapped in the swamp and he needs you to kill all the ghouls so he can get out:
For those who don't know how to do it (hey, you give some and you get some)
(Similar to swordsman arena in POG)
1.Make a global called gb_swampghouls.
2. Open the ghoul NPC
3. Go to Death links (not sure of exact name.)
4. Use change global so that you add one to the global whenever the ghoul dies
5. Also use NPC control to delete it once it dies so it doesn't come back (useful for other things too I was always frustrated in POG that when I killed a cyclops he kept on coming back)
6. Now for the scout, make a conditional event: If gb_swampghouls is equal to however many there are (in this case 7) then go to "Thank you dialog" in that dialog is the answer you're welcome and then use NPC control to delete the guard and place him in the town. If gb_swampghouls doesn't equal 7, then dispaly "Hello" dialog.
Okay, now for my question. When he's in the town, how can I make it so you can't drop the item you get???? I have another question but I forgot it.
Thanks, and I hope my method helps you in all of your spectofantabulous games. Please point out any flaws!
Smodis
------------------