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Originally posted by GrahamVH:
**Do you know what dementions for boberus city not just 32x32 or watever it is but all of them I need them. I need something to base it off of.
**
The default map dimensions are 20x20 in graphic tiles. that's what you get if you just hit 'return' when creating a new map. By increasing it to 200x200, you get the equivalent of 100 maps in one. This may be too much for most computers to handle at once, either in the editor or in the game. I suggest using your discretion. Other settings: 175x175= 76 maps in one.
150x150= 56 m.i.o.
125x125= 40 m.i.o.
100x100= 25 m.i.o.
2000x2000= 10,000 m.i.o. I knew it was too much...
As for Boberus, it is 34x34. I will provide the same for this.
200x200 = 34 B's
150x150 = 20 B's
100x100= 9 B's.
Also, I have no idea what you mean by 'all of them I need all of them.' Do you mean movement tiles and/or pixels? Or every single map in the demo? Or every map in PoG? For number 2, Dragon Cave's specs are identical to Boberus's. For the others, that would be a bit too tedious for me.
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"... For in that sleep of death, what dreams may come when we have shuffled off this mortal coil must give us pause..." - Willaim Shakespeare, Hamlet
(This message has been edited by Celchu (edited 06-17-2002).)