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Originally posted by PCheese:
Maybe if you had an event that checked the status of a player's experience that was linked to the death event of every monster you made it wouldn't be that hard. But I forget if the Death event is executed before leveling up.
Hmm that sounds like a good idea. /me goes to test it out
I don't have time right now to test it myself, but from what I know it will probably be executed after the level-up :frown: (but then again, it may not). It's worth a try, though. How do you have it check the experience (other than having a seperate conditional for each level)? Also, would there be a way to still execute it if the experience that is gained makes the total experience just above what is needed to gain a level? Good thinking, and I hope I'm wrong and it does end up working right. Now only if somebody knew how they did this in PoG...
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