Ambrosia Garden Archive
    • leveling up


      Is there a way to play a sound effect for each time you gain a level without linking an event for every single level in the skill table (a very tedious process when you have to do this over a hundred times and you have no clue just how much people will end up leveling up :))?

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    • You could load the current level into a global variable whenever it is increased, and have a conditional that checks if global variable whatever is different to say, 0, and then plays the sound..... but you still need to initialise the conditional. Hrm.

      I'll have to think a bit more about this one.

      -Andiyar

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    • Create an event that plays the sound, and have the level events link to them. It's less tedious than choosing a 'play sound' action every time. If this isn't to your liking, try programming it in Real Basic. Cheers! 🙂

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    • I'm pretty sure if you set the action to go off when you level up to LVL 0 then it happens every time.

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    • Quote

      Originally posted by Demiscus:
      I'm pretty sure if you set the action to go off when you level up to LVL 0 then it happens every time.

      I tried it and it does happen every level, unfortunitely it plays the sound after I exit the level-up dialogue :frown:. Does anyone know how they did this in PoG?

      Quote

      Originally posted by Celchu:
      try programming it in Real Basic.

      I would, but unfortunately I don't have Real Basic.

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    • Doesn't anyone have any suggestions on how to play a sound while the level up dialogue comes up? Even a wild guess? I'm open to any ideas (and a lot of other people probably are, too :))

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    • Maybe if you had an event that checked the status of a player's experience that was linked to the death event of every monster you made it wouldn't be that hard. But I forget if the Death event is executed before leveling up.
      Hmm that sounds like a good idea. /me goes to test it out

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    • Quote

      Originally posted by PCheese:
      Maybe if you had an event that checked the status of a player's experience that was linked to the death event of every monster you made it wouldn't be that hard. But I forget if the Death event is executed before leveling up.
      Hmm that sounds like a good idea. /me goes to test it out

      I don't have time right now to test it myself, but from what I know it will probably be executed after the level-up :frown: (but then again, it may not). It's worth a try, though. How do you have it check the experience (other than having a seperate conditional for each level)? Also, would there be a way to still execute it if the experience that is gained makes the total experience just above what is needed to gain a level? Good thinking, and I hope I'm wrong and it does end up working right. Now only if somebody knew how they did this in PoG...

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