My personal preference is cat girls, I'll play any game that has a cat girl character in it at least once. . . .no seriously. (But again this is just me) And if it is truly a bad game, then I'll only play it once.
Different games (in the RPG genre) have different affects on my stats and I play them for different reasons. Final Fantasies, I play them in hopes that one of the subsequent releases will make me feel the way I did playing Final Fantasy II (which had me hopelessly addicted to it for an entire summer) I still have my FF2 cart. and I play it once a year as a tradition. I just love this archaic benchmark of the old world 16bit systems. I've also hunted down for the other Snes (Famicom) FF's and I have to disagree with one of the above statements, character tweaking and maintenance in the FF series isn't complicated (least not till after seven), (8 never happened, and I haven't played 9 or 10). But I guess the reason why I keep coming back to FFII (aside from never being able to get the pink puff) are the characters. I think FFII had some of the best characters in an RPG that I've played.
I'm currently playing several other games for inspiration as to what to do with CGE . . . anyone here ever play Terranigma? this is one awesome game. It had a very limited release on the US system as it actually came put after the n64, and is possibly the last and greatest of the snes action adventure games. Definitely worth an inquiry.
As far as what I like in a game. . . I've found what I like in a game with the games I've played, and own. . . I think putting what people like in a game is moot and pointless to discus actually. We all know what we like. . . the thing is that witch we don't know we like yet. Chrono Trigger did away with random encounters, I didn't know I'd like it till it happened. Chrono Cross did away with xp, and leveled you're character up once you completed a worthwhile quest (thus ending the "just two more fights so I can level" munchkin mentality), didn't know I'd like this one till I tried it either.
Innovation, that's what I want in a game. New stuff. new Ideas, new stories. . . Okay, princes locked in a tower, but she's a real mean person . . . sure I'll save her. . . that way I can sell her off as a slave to a rival kingdom. . . .!!! now that's innovative. . . Can't buy that armour cause I'm short 2 gold, How a bout I don't kill yer son over there by the bellows, is his safety worth 2 gold? heheee. . yah I would love the chance to play an anti hero, I guy who would never see the light of morality but would save the world because then everyone would owe him a favor. . .
And I would like this not because the plot says I have to do this, but because I could if I really wanted to live the life of a morally bankrupt @$$.
Things I don?t like are really obscure hints for very deep and involving puzzles. you should have adequate hints in your game so that a lug head like me can figure it out eventually (there?s a reason why ?pyst? was made).
and above all else (to get back to my original point) CAT GIRLS!!! with the advent of the anime bunny girl - hostile take over. . . Cat girls need all the support they can get. . . Rage against the bunny. . . I am Gamer. . .here me roar!!!
MEOW!
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All I wanted was a pepsi. . . just one pepsi. . .