from the Q&A; with Dee 3/7/02:
<gladlad> Is there any way to make noncontrollable, friendly NPC's that follow you and attack things, like the hired hands in Diablo II?
<Dee> gladlad: not yet
<Dee> Parties are one of the first thing I want to add in the next major version of Coldstone
<Dee> Actually, Coldstone actually supports different alignments/teams in its AI system -- it just doesn't use it, yet.
<celchu> And can we access them in the editor?
<Dee> celchu: no, this is no way of taking advantage of this system for now. Internally, the player is part of team 1, the passive NPCs of team 0 (neutral) and the others, of team -1. But the code is there to handle more team and fighting between monster groups.
maybe this is what the setting is for. something not yet in CGE
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'mentally I'm compatible with Macintosh and I can get a girl in the sack with floss, Hop on the microphone actin lost' --- Casual