Ambrosia Garden Archive
    • Coldstone 1.0.1 is coming


      Coldstone 1.0.1 is in late beta test, and should be available as soon as it is ready. Here's a the current change list:

      .....

      Version 1.0.1 release notes:

      - OSX: Overall polishing of the Coldstone editor interface to look better on OSX (font anti-aliasing) plus other interface tweaks as well
      - OSX: Tips of the day now recognized
      - OSX: Map tools now recognized properly
      - Fixed a bug in the Windows compiler that was causing the default game (created with the wizard and the "Medieval" template) to crash sometimes
      - Fixed several problems regarding pictures associated with dialogs (placement, memory leak, and others)
      - The tool "Generate Map previews" is now a modal dialog as it should be
      - Change Map Cell parameter dialog: Unexpected error when in plugin mode, when referencing a picture from the original game and pressing OK, fixed. The preview now also update correctly.
      - Map position: coordinates fields now accept tag values, tag popup controls added
      - Change Map Cell: coordinates fields now accept tag values, tag popup controls added
      - Launch items: tag popup controls added
      - Ask Entry: linked pictures are now displayed properly, max len correctly supported (0 = infinite), input types recognized (string/integer)
      - Empty folders or folders that don't have a "Data001.dat" file in them won't be recognized anymore in the plugins selection dialog
      - MWRB splash added
      - Stamp control: tag values support and when the list is empty, the current params are added when clicking OK.
      - NPC control: tag values support and when the list is empty, the current params are added when clicking OK.
      - Task list control: added tag popup controls, a note on using tags in tasks description and name, and when the list is empty, the current params are added when clicking OK.
      - You can now correctly choose "True colors" in th game options
      - The editor now correctly preview "PCT", "PNG", and other picture file formats
      - Saving NPCs as template now work correctly
      - Yellow "tool tips" removed for standard push buttons
      - Layout editor interface improved
      - Layout editor "antia-aliasing refresh bug" fixed under X
      - The game path in the tool bar is now cropped to fit the window better
      - Some issues regarding the "Hit" event link with weapons are now fixed
      - Various other tweaks and fixes

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      Andrew Welch / el Presidente / Ambrosia Software, Inc.
      Some people's minds are like cement: all mixed up and permanently set...

    • Excellent!

      Thanks for the update on the progress of the update.

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      The way to a man's heart is through the left ventricle.

    • Sweet! Although, I'm a little disappointed that it is mostly a bug fix. I was hoping for some new features. Oh, well. Still very nice.

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      Nothing is foolproof to a sufficiently talented fool.

    • However, 1.02 will surely be a new feature upgrade (hopefully). May Andrew, Dee ect. could enlighten us on some of the new ideas they might be thinking about...

      --Gav

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    • Quote

      Originally posted by andrew:
      **Coldstone 1.0.1 is in late beta test, and should be available as soon as it is ready. Here's a the current change list:

      <snip>

      - OSX: Overall polishing of the Coldstone editor interface to look better on OSX (font anti-aliasing) plus other interface tweaks as well
      - OSX: Tips of the day now recognized
      - OSX: Map tools now recognized properly
      **

      Now, if that means that the OSX editor now has floating palettes, and it displays stamp/tile outlines like the Classic editor, I shall no longer have to boot up Classic to use Coldstone! (As long as the stability is fixed too. ;)) w00t!

      Oh yes.... when it's ready, it's ready. Can any future posters please not ask for an exact release date. Noone here knows. šŸ™‚

      -Andiyar

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      "Any good that I may do here, let me do now, for I may not pass this way again"

    • Quote

      Now, if that means that the OSX editor now has floating palettes, and it displays stamp/tile outlines like the Classic editor, I shall no longer have to boot up Classic to use Coldstone! (As long as the stability is fixed too.

      I'm not sure I should be saying this, but I guess it won't hurt anyone.
      The OS X version does have floating palettes (which was my primary objection as to it's lack of usability), but it still isn't displaying stamp/tile outlines. Sorry.

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      The only sovereign we can allow to rule us is reason Ā— Wizard's Sixth Rule, Faith of the Fallen.
      Ā— Cafall

    • Quote

      Originally posted by Gaviiiiin:
      **However, 1.02 will surely be a new feature upgrade (hopefully). May Andrew, Dee ect. could enlighten us on some of the new ideas they might be thinking about...

      --Gav

      **

      I doubt it. .0.x releases are usually big fixes. CS 1.1 will probably have new features. (note: this is just a guess)

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    • "- Stamp control: tag values support and when the list is empty, the current params are added when clicking OK.
      - NPC control: tag values support and when the list is empty, the current params are added when clicking OK."

      Yeah, happy dance!!!