Ambrosia Garden Archive
    • help on animations


      Can you make an animation actually deal an effect?

      In effect, all I'm trying to do is to create a spell that works exactly like a ranged attack. You cast it and it immediately comes out from in front of you and damages anything it hits.

      How can you do this?

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      The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.

    • The spell editor does have an animation type "Bullet from caster to target" that uses a "360 degree" type animation, if that's what you mean.

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      (This message has been edited by Palic (edited 04-21-2002).)

    • thanks but no thats not what i meant.

      Ok ive had a lot of trouble explaining this, but i guess I'll try again. Lets say you want the character to have some sort of slide tackle attack.

      Is it possible that when you hit s (for slide) that the character can do a dash forward and do damage to everything he touches?

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      The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.

    • Quote

      Originally posted by Demiscus:
      **thanks but no thats not what i meant.

      Ok ive had a lot of trouble explaining this, but i guess I'll try again. Lets say you want the character to have some sort of slide tackle attack.

      Is it possible that when you hit s (for slide) that the character can do a dash forward and do damage to everything he touches?

      **

      Is it possible to make this a spell and link a character animation change within the spell?

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      I won't lie to you, friend. Every man or woman who has stood their ground... everyone who has fought an OP has been /banned. But where they have failed, you will succeed. I've seen an OP /kick through a concrete firewall. Men have emptied entire scripts
      at them and hit nothing. But yet their power and their speed is still based on servers that have rules, so they will never be as powerful or as fast as you.