My method for making a plugin is to start from the blessed objects, and then copy-paste an Ishiman fighter into it. I go and replace the Ishiman fighter image with my own ship, whatever it may be, and then every other ship in the plug is a copy of that first fighter. When I made IQ, I actually started with factory data because I had planned on simply replacing all the Ish ships, and so one plays the twenty default levels. However I found myself performing minor modifications to it, which became greater until I found I had (against my will) made what seemed to be an independant plugin.
I will take this opportunity to ask you, Slug, exactly what the secret is for having asteroids and associated objects display no shield fuzziness when you hit them. Whenever I have played an independant plugin, or my own, there is always an asteroid shield. Excepting Iron Fist and the default data.
My next plugin, is not going to be Empire's Heart. It is not going to be an upgrade extending and improving Ishiman Quest either. It is not exactly certain what it is going to be, and neither am I. But rest assured that absolutely nothing from the default data will be present, ship, sound, level or otherwise. It is also going to have a more... individualistic perspective. I mean, the same way that EV has an individualistic perspective.
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"Half a bee, philosophically, is ipso facto half-not-bee. But can a bee -
be said to be 'a vis a vie' it's entity?"