I am creating an indoor game where the player has range wepons. What I am having trouble doing is make these range wepons stop when it reaches a "blocked access." ie a wall or door. The NPC charaters can see through the walls that have blocked access (L.OS.) and will shoot through them at the same time.
I could create two NPC's (one agressive, and one passive) and switch them with a trigger. I would then have to create multiple events for every NPC's I create. (lot of work) And what about shooting through blocked access.
Am I missing something?
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