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Originally posted by JohnStokes:
**Maybe I'm just dense, but HOW???
I've tried "Change Player Map Icon", "Stamp Control", and even "Change Player Portrait" but nothing works.
And if it's by the "call animation" event in the animation file itself, how do I get the engine to call that specific animation - like the fourth one in my animation file: (Player_Anim:4) (y'know, like animation 3 corresponds to spell attack).
Sorry to be an ignoramous, but I guess I need some step by step instructions here.
And how would I do it for an NPC?
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"Change player map icon" is correct. There may be a problem elsewhere in your code...a trick I've used is to include a sound within an event. If the sound plays but nothing happens, I know the event triggered correctly but doesn't work. If the sound doesn't play, the event itself didn't trigger.
The animation you call must also work; try setting it to loop and creating a stamp with it, then watching that for problems.
I haven't figured out how Coldstone picks from the "walk" animation file. I've found if a walk is at 0-default and an attack is at 1-attack things work properly. How to add other actions within that file I do not know. For the "change player map icon" usage we have described you would call a completely seperate animation that used "death" as the 0-default.
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everywhere else, it's --
"Nomuse"