Ambrosia Garden Archive
    • Couple of questions concerning Coldstone


      I'm sorry if these questions have been addressed before, but I haven't been able to find anything about them. First of all:

      1. Is there any way to change the Map interface, like with stamps? For instance, can you have a bar or hearts representing health, instead of a text box?

      2. Can you create a text box that can display a global variable?

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    • Quote

      Originally posted by RyanP:
      **I'm sorry if these questions have been addressed before, but I haven't been able to find anything about them. First of all:

      1. Is there any way to change the Map interface, like with stamps? For instance, can you have a bar or hearts representing health, instead of a text box?

      2. Can you create a text box that can display a global variable?

      **

      No and yes.

      🙂

      However, since Coldstone uses a system font, in might be possible to simulate a bar display with creative use of special characters. Except. That there isn't a way to add new boxes to an interface!! :frown: Nor is there a way to put your own values in them in any case...it is another one of those bluidy inflexible creativity-stomping automatic engine activities.

      Dialogue boxes accept variables.

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      everywhere else, it's --
      "Nomuse"

    • Yes, dialog boxes can display variables you make and other aspects of the hero. For example:
      "Oh, I'm just walkin' around, there's nothing to do. Nothing at allÉ OMG! I can't believe it! My morale is at &&<name of obscure global variable here>!!!

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      The only sovereign you can allow to rule you is reason ŃWizard's Sixth Rule, Faith of the Fallen.
      ŃCafall

    • Quote

      Originally posted by Cafall:
      **Yes, dialog boxes can display variables you make and other aspects of the hero. For example:
      "Oh, I'm just walkin' around, there's nothing to do. Nothing at allÉ OMG! I can't believe it! My morale is at &&<name of obscure global variable here>!!!

      **

      I do rather like the way variables can hold values that can be tested arithmatically; "If &&global01; = 12 then..." and ascii strings; "Say Goodnight Gracie." I tested both briefly.

      Has anyone tested if comparative or other operations are possible on an ascii string? I seem to remember WorldBuilder having functions like; "If &&global01; contains 'stone' then..."

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      everywhere else, it's --
      "Nomuse"

    • Rats. :frown: It would really suite my game better to have symbols represent health. Is there any way to at least change the size of the text?

      When I said text box, I meant a text space, like the health text box. I suppose, though, I could utilize an unused character stat to add a variable to the Main interface.

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