Alright, I'm stumped. Here is what I'd like to do:
I have placed stamps onto an existing map in POG and I would like for these stamps
to be displayed when the player calls up the overhead map(using the tab key in POG).
But thus far I've noticed that the game engine does not dynamically load the images, it
only dynamically loads NPC's.
This has to be possible since it was done with Trinity(unless Nohrga village was added
to the physical map and then a map preview picture was created from this). So I'm just
wondering how it was done.
My thinking is that Nohrga village was created as a seperate map and saved as a picture
file(ie, exporting the map as a picture). This picture became the new stamp, and the
map they resized to the preview picture size(so that the village was proportionate to
the rest of the preview map) and then merged onto the existing preview map to form a
new one with the village on it. Then a system call loaded it when this feature was
called on this location.
Is my logic correct here, or am I missing something way too easy?
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