Ambrosia Garden Archive
    • Map buttons


      In the Map interface in options there are a number of fields you can select, as well as 10 generic "GameButtons". I figured these are used for the interface, but I couldn't find anything about them in the manual. So how do I link these to something, like an event?

      ------------------
      CALL 555-1234 TO ADVERTISE HERE

    • Each button corresponds to a special event. GameButtonOne corresponds to the event MapButtonOne. Just create an event of this name and it will be automatically linked to the button.

      ------------------

    • Ahh! Thank you. I was calling the event "GameButton1".

      ------------------
      CALL 555-1234 TO ADVERTISE HERE

    • Quote

      Originally posted by opivykid:
      **Each button corresponds to a special event. GameButtonOne corresponds to the event MapButtonOne. Just create an event of this name and it will be automatically linked to the button.
      **

      Unfortunately, it's not correct. Please refer to the "Automatic event" section of the user manual. Each button, in the map interface, will fire the events "MapButton1.cet" ... "MapButton10.cet". For the main interface, it's "MainButton1.cet" to "MainButton10.cet". (the extension won't appear when you select them in the "Call event" action, that's normal)

      ------------------
      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
      (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

    • sorry, i replyed off the top of my head, without checking to be sure. maybe I should have.

      ------------------