Ambrosia Garden Archive
    • CPU speeds - too fast to play?


      I have been creating a game for about a week now--and everything works great!

      However, when I purchesed a new G4 Tower 1ghz(X2) and loaded the game-the speed was too fast. (boy I thought I would never say that) The users movements becomes almost unusable because the character moves so fast! Casting magic becomes more of how skilled a person is with a mouse then anything else.

      I know I can slow it down by lowering the characters attributes (I then would have to go into all of the NPC as well and change their attributes). If someone else plays the game with a slower cpu-things will then be too slow to play.

      Is there a way to make movement equal to that of the game running on a MAC Cube 500 and a G4 1ghz(X2).

      Let me know if you have any ideas!!!
      :eek:

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    • Dang...must be like playing Mortal Pongbat on a G3, compared to a 60 mhz Performa... 😛

      Anyways, I suppose I don't know a good answer for this. Maybe you just have to find a happy medium -- a bit too fast on really fast computers, a bit too slow on lower end computers.

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    • I seem to recall that, way back some time during the mid-beta, Dee stated that PoG was meant to max out at 40 FPS... I don't think there's any way to check framerate now, but it indicates that there at least should be a maximum speed for the game. If the game continues to accelerate ad infinitum as processor speed increases, that's definitely a bug and/or bad programming.

      What sort of speed does PoG run at on this new machine? Is it also unplayably fast?

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      "A scientist can discover a new star, but he cannot make one. He would have to ask an engineer to do it for him."