Ambrosia Garden Archive
    • How do I...


      How do I set up a map/location so that there will be two different starting locations (one for coming from the south say, and one for coming from the west)?

      Help is appreciated.

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      -TheDarkDragon
      Lots of luck, we're all here to learn anyway.

    • Quote

      Originally posted by TheDarkDragon:
      **How do I set up a map/location so that there will be two different starting locations (one for coming from the south say, and one for coming from the west)?

      Help is appreciated.

      **

      Please be more specific.

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      --
      Mark

    • Very easily, if I understand your question. 🙂

      You're just asking how to have the player start on different parts of a map depending on the way he enters it? Well, he's sent to the map via an event of some sort calling a "Teleport" action, no? All you need to do is (in that same event) add a "Set player coordinates" action which moves the player to the correct part of the map. Just use a different event for each way that the player can enter.

      Or, if you're just wanting simple "if I walk off the left side of this map, I wind up on the right side of that map" (a la PoG), just use auto-switch locations in the location editor.

      Hope I helped.

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      "A scientist can discover a new star, but he cannot make one. He would have to ask an engineer to do it for him."

    • I actually found that exact method in the given demo, but thanks anyways. To clarify (a little), just set a player location in the same event after the teleportation.

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      -TheDarkDragon
      Lots of luck, we're all here to learn anyway.