First and foremost: Never ever ever ever EVER attack a planet in one step(i.e. take all of your ships to their planet and attack until one or the other fleets has been beaten) unless you have significantly superior numbers and combination of ships. Remember three steps:
1.) Prelude
2.) Disruption
3.) Invasion
1. Prelude: A minor attack, generally long-range, hit-and-run, designed to do a little damage and shake up the defenders a little, as well as stop the other player from multi-tasking. A prelude on another base then the one you plan to attack may be more useful than a prelude on your target. This is the least important and least necessary step. (Note: If you are Gaitori, the "Dump and Run" tactic which I posted previously is the best prelude in the game and should be put to good use, especially since it needs to do the most damage because the Gaitori aren't any good at the other two stages.)
2. Disruption: An attack designed to throw the defenders into combat to make an attack much easier. The most effective way to do this is by leading a medium-sized force yourself and Not dropping out of warp until you are physycally on the planet. This attack is to be sudden. Do not approach the planet in sub-light from long range. This gives the defender time to prepare.
3. Invasion: This is the step where you DO approach at sublight. This should be done while the disrupting fleet is still engaged with the defenses. Now your enemy is fighting and unorganized, and your fleet can approach in formation and really do some damage before it, too, becomes embroiled in the fight.
-If the enemy has reserve fleets it can call upon from elsewhere, make sure you also have a significant backup fleet. You can use this either to reinforce your attack or, if you think you can handle the enemy's backup, to attack whatever base the backup abandoned.
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-Traek Cicion of the Taeskor
"Never tell me the odds!"
-Han Solo
"Then we'll do it real quiet-like."
-Han Solo
(This message has been edited by Taeskor Cicion (edited 09-25-2000).)