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Originally posted by Day:
**This problem intrigues me... I must make it work... Yes. Yes I will... more from me when I do, unless someone else figures it out first... Can't you drop an item at death and have it be the corpse? I'm not sure how animations would work with this, but-- Well, I'll play with it.:)
->Day<-**
Searching carefully through the manual, I found a statement that unmistakably states "tag" values could be used to set the location of an "NPC Control" action. Therefore, this is a bug. There are now too many indications that the game was supposed to support this. I personally tried all the variations I could think of and always got the same error message.
My guess is, BTW? The programmer very nicely put an error trap in (to keep out-of-range values from causing a crash) but forgot to allow for "tag" values to be processed first. If I am right, a couple lines of code fixes it. If I am wrong, though... this would not be the first software I've tried in which the manual documents features the programmers didn't complete in time for the release..... ^_^
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everywhere else, it's --
"Nomuse"