Ambrosia Garden Archive
    • Bunch of questions


      Hi, I have quite a few questions to ask about Coldstone.

      1. How do you display quicktime movies in your game?

      2. Is it possible to make an in game cutscene, like the camera going over a large city (without the Map interface) scripted NPC's, and speech above their heads?

      3. What events do you need to get a game up and running (presuming you have maps complete and graphics too)?

      Thanks,
      Mango

      1. yes, via events. Create a new event to run your quicktime movies. But first, make sure the movie itself is in a working folder.

      2. I'd do that in a quicktime movie.... but there is probably better way to do it.

      3. Aside from what you're saying you have, you need to have a layout, a main location, a starting location, and a map location that the game will start in. Starting from a template is seriously reccomended.

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      windowzsifortehfargots

    • Thanks, that was really helpful. 😄

    • Quote

      Originally posted by MangoCheese:
      **Hi, I have quite a few questions to ask about Coldstone.

      1. How do you display quicktime movies in your game?

      2. Is it possible to make an in game cutscene, like the camera going over a large city (without the Map interface) scripted NPC's, and speech above their heads?

      3. What events do you need to get a game up and running (presuming you have maps complete and graphics too)?
        **

      4. Put your quicktime movie in the movies folder. Create an event and put a "Dialog" action in it. Click the "Movie" tag. Select your movie (and any other additional option you want). Fire this event when you want the movie to be displayed. First teleport to a main location linked to a 32x32 black tile if you want your movie to play over a black background. If you want to be returned to the previous location (map) after the movie, bracket the whole thing between "Save location"/"Restore location" actions.

      5. Yes.

      6. There is a whole section dedicated to all the events that are automatically recognized by the engine in the "Event editor" section of the manual, please refer to it.

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      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
      (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

      (This message has been edited by Dee (edited 01-19-2002).)

    • Quote

      Originally posted by Madman:

      1. Aside from what you're saying you have, you need to have a layout, a main location, a starting location, and a map location that the game will start in. Starting from a template is seriously reccomended.
        (/B)

      Umm... I've just looked in my templates folder (inside the Coldstone folder) and it's empty. Is there something wrong with my download, or do these only come with the full version?

      Spiffo.

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    • There are no templates with the demo (although I'm almost certain you can create your own). I don't know if the full CD comes with any. Consult your manual for details on creating/using templates.

      -Jeff

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      Experiences = Integrate( Life, {t, birth, death} )

    • I got a template with a demo. It was basically 5% of PoG. It had the player graphic, four NPCs, 2 maps, 1 shop, and not much else.

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      windowzsifortehfargots

    • Your talking about the template thingy for the creation of a new game (which I don't think are called templates in the manual). I was talking about what the manual calls templates. These templates dictate the initial state of the editor windows. Handy if you are making a lot of things that are about the same, for example. Look in the Preferences dialog, and you'll see what I'm talking about.

      -Jeff

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      Experiences = Integrate( Life, {t, birth, death} )